Mobile-first is not mobile-only
Design for the thumb first — that's where the guests are. But don't mistake that for stripping the desktop down to a phone with extra whitespace.

"Mobile-first" gets misread as "mobile-only." A studio shrinks everything to fit a phone, then stretches that same thin layout across a 27-inch display and calls it responsive. The phone got served. The desktop got a phone with more margins.
Mobile-first is a starting point, not a ceiling
Starting with the smallest screen is good discipline. It forces the hard question early — what actually matters? — because there's no room to hide a weak idea behind decoration. With 70–80% of hospitality searches happening on mobile, the thumb genuinely deserves to come first.
But "first" implies something comes after. The constraint that sharpens the mobile layout shouldn't become the limit on every other screen.

The desktop is a different room, so furnish it
When a guest opens your resort on a laptop, they're often deeper in the decision — comparing, planning, sharing the screen with someone they're travelling with. That's a moment that rewards space: a wider gallery, a map that breathes, a layout that uses the room it's been given instead of floating a narrow phone column in an ocean of empty grey.
Mobile-first asks what matters most. Mobile-only forgets to ask what else the bigger screen could do.
The craft is in serving both canvases honestly — the same content, composed for each. The thumb gets speed and a reserve button within reach. The desktop gets the immersive version of the same story, told at full scale.
Design for the phone first because that's where most guests start. Just don't let the phone be the only thing you designed.